using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ConfirmNewReceivedFriendRequestReq), typeof(ConfirmNewReceivedFriendRequestPacketHandler), typeof(GameLoginListener))] public class ConfirmNewReceivedFriendRequestPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var result = new Result(); var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!"); var request = recv_msg.Request.ConfirmNewReceivedFriendRequestReq; var guids = request.Guids; foreach (var guid in guids) { IFriendInterlockAction interlock_action = new ConfirmNewReceivedFriendRequestInterlockAction(owner, owner.getUserGuid(), guid); result = await interlock_action.doInterlockAction(); } send_GS2C_ACK_CONFIRM_NEW_RECEIVED_FRIEND_REQUEST(owner); return result; } private static bool send_GS2C_ACK_CONFIRM_NEW_RECEIVED_FRIEND_REQUEST(Player owner) { var result = new Result() ; var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.ConfirmNewReceivedFriendRequestRes = new(); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } return true; } }