using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.MoveFriendFolderUserReq), typeof(ChangeFriendFolderLoacationPacketHandler), typeof(GameLoginListener))] public class ChangeFriendFolderLoacationPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!"); var request = recv_msg.Request.MoveFriendFolderUserReq; var friend_guid = request.Guid; var folder_name = request.FolderName; IFriendInterlockAction interlock_action = new ChangeFriendFolderLocationInterlockAction(owner, owner.getUserGuid(), friend_guid, folder_name); var result = await interlock_action.doInterlockAction(); send_GS2C_ACK_CHANGE_FRIEND_FOLDER_LOCATION(owner, result); return result; } private static bool send_GS2C_ACK_CHANGE_FRIEND_FOLDER_LOCATION(Player owner, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.MoveFriendFolderUserRes = new(); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } }