using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class CancelFriendRequestInterlockAction : FriendInterlockBase { public CancelFriendRequestInterlockAction(UserBase owner, string myGuid, string friendGuid) : base(owner, myGuid, friendGuid) { } public override async Task doAction() { var owner = getOwner(); var server_logic = GameServerApp.getServerLogic(); FriendReqCacheRequest cache = new FriendReqCacheRequest(owner, getMyGuid(), getFriendGuid(), server_logic.getRedisConnector()); var result = await cache.cancelFriendRequest(); if (result.isFail()) return result; //log var invokers = new List(); invokers.Add(new CancelFriendRequestBusinessLog(getMyGuid(), getFriendGuid())); var log_action = new LogActionEx(LogActionType.CancelFriendRequest); BusinessLogger.collectLogs(log_action, owner, invokers); return result; } }