using Google.Protobuf; using ServerCore; using ServerBase; using ServerCommon; using static ClientToGameReq.Types; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChatReq), typeof(ChatPacketHandler), typeof(GameLoginListener))] public class ChatPacketHandler : PacketRecvHandler { public static bool send_S2C_ACK_CHAT(Player player, Result result, string receiver_nickname, ChatType chat_type = ChatType.None, string sender_nickname = "", string receiver_guid = "", PlayerStateType receiver_state = PlayerStateType.None, string message = "") { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.ChatRes = new ChatRes(); ack_packet.Response.ChatRes.Type = chat_type; ack_packet.Response.ChatRes.Sender = sender_nickname; ack_packet.Response.ChatRes.Receiver = receiver_nickname; ack_packet.Response.ChatRes.Receiverid = receiver_guid; ack_packet.Response.ChatRes.Receiverstate = receiver_state; ack_packet.Response.ChatRes.Message = message; if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet)) { return false; } return true; } public override async Task onProcessPacket(ISession entityWithSession, IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var entity_player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!"); var server_logic = GameServerApp.getServerLogic(); var chat_action = entity_player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(chat_action, () => $"chat_action is null !!!"); // 1. 메시지 체크 var game_msg = recvMessage as ClientToGame; if (game_msg == null) { err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.ChatReq)}"; result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_CHAT(entity_player, result, ""); return result; } var request = game_msg.Request.ChatReq; // 2. 유저 block 체크 var account_attribute = entity_player.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(account_attribute, () => $"account_attribute is null !!! - {entity_player.toBasicString()}"); var account_base_doc = account_attribute.getOriginDocBase() as AccountBaseDoc; NullReferenceCheckHelper.throwIfNull(account_base_doc, () => $"account_base_doc is null !!!"); var doc_account_base_attrib = account_base_doc.getAttrib(); NullReferenceCheckHelper.throwIfNull(doc_account_base_attrib, () => $"doc_account_base_attrib is null !!!"); var block_policy = UserBlockHelper.convertBlockPolicyToJavaPolicy(doc_account_base_attrib.BlockPolicy); if (block_policy.Contains(UserBlockPolicyType.ChattingRestrictions.ToString())) { //여기서 강제로 리턴 send_S2C_ACK_CHAT(entity_player, result, request.ToNickName); return result; } // 3. cheat 체크 if (server_logic.ChatCommand.isCheatCommand(request.Message) == true) { await server_logic.ChatCommand.HandleCommand(entity_player, request.Message); send_S2C_ACK_CHAT(entity_player, result, request.ToNickName); return result; } // 4. chat 기본 조건 체크 result = checkChatConditions(request.Message); if (result.isFail()) { send_S2C_ACK_CHAT(entity_player, result, request.ToNickName); return result; } var chat_type = request.Type; // 5. 채팅 처리 switch (chat_type) { case ChatType.Normal: result = chat_action.NormalChat(request.Message); break; case ChatType.Channel: result = chat_action.ChannelChat(request.Message); break; case ChatType.Notice: result = chat_action.NoticeChat(request.Message); break; case ChatType.Whisper: result = await chat_action.WhisperChat(request.ToNickName, request.Message); break; case ChatType.Party: result = await chat_action.PartyChat(request.Message); break; default: err_msg = $"Invalid EChatType !!! EChatType : {request.Type} - {entity_player.toBasicString()}"; result.setFail(ServerErrorCode.ChatInvalidChatType, err_msg); Log.getLogger().error(err_msg); break; } if (result.isFail()) { err_msg = $"Failed to trySendMail() !!! : {result.toBasicString()} - {entity_player.toBasicString()}"; Log.getLogger().error(err_msg); return result; } await QuestManager.It.QuestCheck(entity_player, new QuestChat(EQuestEventTargetType.CHAT, EQuestEventNameType.USED, chat_type.ToString(), request.Message)); return result; } private Result checkChatConditions(string message) { var result = new Result(); string err_msg; // 1. 총 길이 체크 if (message.Length > MetaHelper.GameConfigMeta.ChatStringInputMax) { err_msg = $"fail to send chat !!! : invalid chat message length - {message.Length}"; result.setFail(ServerErrorCode.ChatInvalidMessageLength, err_msg); Log.getLogger().error(err_msg); return result; } // 2. 금칙어 체크 ( Client 에서 처리함 ) /*if (ServerUtil.isBanWorld(message, false)) { err_msg = $"fail to send chat !!! : include ban word - {message}"; result.setFail(ServerErrorCode.ChatIncludeBanWord, err_msg); Log.getLogger().error(err_msg); return result; }*/ return result; } public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage , Result errorResult) { await Task.CompletedTask; var player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}"); var request = recv_msg.Request.ChatReq; NullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}"); send_S2C_ACK_CHAT(player, errorResult, request.ToNickName); } }