using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class ChatBusinessLog : ILogInvokerEx { private ChatLogData m_data_to_log; public ChatBusinessLog(ChatLogData log_data_param) : base(LogDomainType.Chat) { m_data_to_log = log_data_param; } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(new ChatLogData(this, m_data_to_log)); } }