using ServerCore; using ServerBase; using ServerCommon; using GameServer.PacketHandler; namespace GameServer.ChatCommandHandler; [ChatCommandAttribute("warp", typeof(WarpCommandHandler), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)] internal class WarpCommandHandler : ChatCommandBase { public override async Task invoke(Player player, string token, string[] args) { if (args.Length < 1) return; if (!int.TryParse(args[0], out var warp_id)) return; var result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "CheetWarp", warpDelegate); if (result.isFail()) { var err_msg = $"Failed to runTransactionRunnerSafely : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); } async Task warpDelegate() => await warpAsync(player, warp_id); } private async Task warpAsync(Player player, int warpId) { var result = new Result(); string err_msg; var server_logic = GameServerApp.getServerLogic(); var res = new ClientToGameRes.Types.WarpRes(); var game_zone_move_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(game_zone_move_action, () => $"game_zone_move_action is null !!! - {player.toBasicString()}"); (result, res, var business_logs) = await game_zone_move_action.tryWarp(warpId); if (result.isFail()) { err_msg = $"Failed to tryWarp() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); WarpPacketHandler.send_S2C_ACK_WARP(player, result, res); return result; } NullReferenceCheckHelper.throwIfNull(business_logs, () => $"business_logs is null !!! - warpId:{warpId}, {player.toBasicString()}"); var batch = new QueryBatchEx(player, LogActionType.Warp, server_logic.getDynamoDbClient()); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); batch.addQuery(new QueryFinal()); } batch.appendBusinessLogs(business_logs); result = await QueryHelper.sendQueryAndBusinessLog(batch); if (result.isFail()) { WarpPacketHandler.send_S2C_ACK_WARP(player, result, res); return result; } WarpPacketHandler.send_S2C_ACK_WARP(player, result, res); if (res.PlaceCase == ClientToGameRes.Types.WarpRes.PlaceOneofCase.Pos) { player.send_S2C_NTF_SET_LOCATION(); } return result; } }