using ServerCommon.BusinessLogDomain; using ServerCommon; using META_ID = System.UInt32; namespace GameServer { static public class CharacterProfileBusinessLogHelper { static public CharacterProfileLogData toLogInfo(CharacterProfileAttribute attribute) { var logData = new CharacterProfileLogData(); logData.setInfo(attribute); return logData; } static public void setInfo(this CharacterProfileLogData logData, CharacterProfileAttribute attribute) { logData.SNSLick = attribute.SNSLick; logData.Message = attribute.Message; } } }