using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using GameServer.PacketHandler; using USER_GUID = System.String; namespace GameServer; public class ChannelAction : EntityActionBase { public ChannelAction(EntityBase owner) : base(owner) { } public override Task onInit() { var result = new Result(); return Task.FromResult(result); } public override void onClear() { return; } public Result tryGetChannelList() { var result = new Result(); var err_msg = string.Empty; var player = getOwner() as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var server_logic = GameServerApp.getServerLogic(); var channel_list = server_logic.getChannelManager().getWholeChannels(); GetChannelListPacketHandler.send_S2C_ACK_GET_CHANNEL_LIST(player, result, channel_list); return result; } public async Task<(Result result, int possible_remaining_time)> tryMoveChannel(int move_channel) // TODO: chan redis간 transaction 처리가 되어있지 않다. { var result = new Result(); var err_msg = string.Empty; var player = getOwner() as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var server_logic = GameServerApp.getServerLogic(); var config = server_logic.getServerConfig(); if (move_channel == config.getChannelNo()) { err_msg = $"Select Same Channel. !!! - {player.toBasicString()}"; result.setFail(ServerErrorCode.ChannelMoveSameChannel, err_msg); Log.getLogger().error(err_msg); return (result, 0); } (result, var serverInfo) = await server_logic.getServerInfoByChannel(config.getWorldId(), move_channel); if (serverInfo == null) { err_msg = $"Failed ValidServerNotFound WorldServerName : {server_logic.getServerName()} move_channel : {move_channel} - {player.toBasicString()}"; result.setFail(ServerErrorCode.ValidServerNotFound, err_msg); Log.getLogger().error(err_msg); return (result, 0); } if (serverInfo.Sessions + serverInfo.Reservation + serverInfo.ReturnCount >= serverInfo.Capacity) { err_msg = $"Server is Full : {server_logic.getServerName()}, Channel : {move_channel}"; result.setFail(ServerErrorCode.TargetServerUserCountExceed, err_msg); Log.getLogger().error(err_msg); return (result, 0); } // 0. 채널 이동시 조건 체크 var location_attribute = getOwner().getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!!"); var last_move_time = location_attribute.MoveChannelTime.ToDateTime(); var possible_remaining_time = last_move_time.AddSeconds(ServerCommon.MetaHelper.GameConfigMeta.ChannelChangeCoolTime) - DateTimeHelper.Current; if (possible_remaining_time.TotalSeconds > 0) { err_msg = $"fail to move channel !!! : invalid channel cool time - {ServerCommon.MetaHelper.GameConfigMeta.ChannelChangeCoolTime} / possible_remaining_time - {possible_remaining_time.TotalSeconds}"; result.setFail(ServerErrorCode.ChannelInvalidMoveCoolTime, err_msg); Log.getLogger().error(result.toBasicString()); return (result, (int)possible_remaining_time.TotalSeconds); } // 1. 예약 요청 var message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER(); message.MoveType = ServerMoveType.Force; message.RequestServerName = server_logic.getServerName(); message.RequestUserGuid = player.getUserGuid(); var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(message, serverInfo.Name); // 2. 예약 실패 체크 if (null == reserved) { err_msg = $"Failed to reservation enter to game server!!! - {nameof(tryMoveChannel)}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg); return (result, 0); } // 3. 이동 처리 result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "MoveChannel", moveChannelDelegate); if (result.isFail()) { err_msg = $"Failed to runTransaction() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); } return (result, 0); async Task moveChannelDelegate() => await moveChannelAsync(player, serverInfo); } private async Task moveChannelAsync(Player player, ServerInfo serverInfo) { var result = new Result(); var err_msg = string.Empty; var server_logic = GameServerApp.getServerLogic(); var location_attribute = player.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!! - {player.toBasicString()}"); location_attribute.MoveChannelTime = DateTimeHelper.Current.ToTimestamp(); result = await GameZoneMoveHelper.moveToAnotherChannel(player, serverInfo, null); if (result.isFail()) { err_msg = $"Failed to moveToAnotherChannel() !!! : {result.toBasicString()}"; Log.getLogger().error(err_msg); return result; } var account_attribute = player.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(account_attribute, () => $"account attribute is null !!! - {player.toBasicString()}"); var gameServer_connection_info = new ServerConnectInfo { ServerAddr = serverInfo.Address, ServerPort = serverInfo.Port, Otp = account_attribute.OtpForServerConnect, }; var batch = new QueryBatchEx(player, LogActionType.None, server_logic.getDynamoDbClient()); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); batch.addQuery(new QueryFinal()); } result = await QueryHelper.sendQueryAndBusinessLog(batch); if (result.isFail()) { err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); return result; } MoveChannelPacketHandler.send_S2C_ACK_MOVE_CHANNEL(player, result, gameServer_connection_info, 0); return result; } }