using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using static ClientToGameReq.Types; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_BEACON_SHOP_REGISTER_ITEM), typeof(BeaconShopRegisterItemPacketHandler), typeof(GameLoginListener))] public class BeaconShopRegisterItemPacketHandler : PacketRecvHandler { public static bool send_S2C_ACK_BEACON_SHOP_REGISTER_ITEM(Player player, Result result, BeaconShopItem? beaconShopItem, CommonResult? commonResult = null) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckBeaconShopRegisterItem = new GS2C_ACK_BEACON_SHOP_REGISTER_ITEM(); if (result.isSuccess() && beaconShopItem != null) { var beacon_shop_attribute = beaconShopItem.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(beacon_shop_attribute, () => $"beacon_shop_attribute is null !!!"); ack_packet.Response.AckBeaconShopRegisterItem.ItemGuid = beacon_shop_attribute.ItemGuid; ack_packet.Response.AckBeaconShopRegisterItem.ItemMetaId = (int)beacon_shop_attribute.ItemMetaId; ack_packet.Response.AckBeaconShopRegisterItem.ItemAmount = beacon_shop_attribute.ItemStackCount; ack_packet.Response.AckBeaconShopRegisterItem.SellingPrice = beacon_shop_attribute.PriceForUnit; ack_packet.Response.AckBeaconShopRegisterItem.BeaconGuid = beacon_shop_attribute.BeaconGuid; ack_packet.Response.AckBeaconShopRegisterItem.SellingFinishTime = Timestamp.FromDateTime(beacon_shop_attribute.SellingFinishTime); ack_packet.Response.AckBeaconShopRegisterItem.CommonResult = commonResult; } if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet)) { return false; } return true; } public override async Task onProcessPacket(ISession entityWithSession, IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var entity_player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!" ); var beacon_shop_action = entity_player.getEntityAction(); if (beacon_shop_action == null) { err_msg = $"Failed to get beacon shop action : {nameof(BeaconShopAction)}"; result.setFail(ServerErrorCode.EntityActionNotFound, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_BEACON_SHOP_REGISTER_ITEM(entity_player, result, null); return result; } var game_msg = recvMessage as ClientToGame; if (game_msg == null) { err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.ReqBeaconShopRegisterItem)}"; result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_BEACON_SHOP_REGISTER_ITEM(entity_player, result, null); return result; } var request = game_msg.Request.ReqBeaconShopRegisterItem; if (request.ItemGuid == string.Empty || request.BeaconGuid == string.Empty || request.ItemAmount <= 0 || request.SellingPrice <= 0) { err_msg = $"Invalid Request Argument !!! : ItemGuid : {request.ItemGuid}, BeaconGuid : {request.BeaconGuid}, ItemAmount : {request.ItemAmount}, SellingPrice : {request.SellingPrice}"; result.setFail(ServerErrorCode.BeaconShopInvalidArgument, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_BEACON_SHOP_REGISTER_ITEM(entity_player, result, null); return result; } result = await beacon_shop_action.tryRegisterItemToBeaconShop(request.ItemGuid, (UInt16)request.ItemAmount, request.SellingPrice, request.BeaconGuid); if (result.isFail()) { send_S2C_ACK_BEACON_SHOP_REGISTER_ITEM(entity_player, result, null); return result; } return result; } public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage , Result errorResult) { await Task.CompletedTask; var player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}"); send_S2C_ACK_BEACON_SHOP_REGISTER_ITEM(player, errorResult, null); } }