using ServerCore; using ServerBase; using BEACON_GUID = System.String; namespace GameServer { public static class BeaconShopNotifyHelper { public static bool send_S2C_NTF_BEACON_SHOP_REFRESH(this Player player, BEACON_GUID beaconGuid) { var noti_packet = makeAckBeaconShopRefreshPacket(beaconGuid); if (false == GameServerApp.getServerLogic().onSendPacket(player, noti_packet)) { return false; } return true; } public static ClientToGame makeAckBeaconShopRefreshPacket(BEACON_GUID beaconGuid) { var noti_packet = new ClientToGame(); noti_packet.Message = new(); noti_packet.Message.NtfBeaconShopRefresh = new(); noti_packet.Message.NtfBeaconShopRefresh.BeaconGuid = beaconGuid; return noti_packet; } } }