using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; namespace UGQDatabase.Models; public class TextEntity { public string Kr { get; set; } = string.Empty; public string En { get; set; } = string.Empty; public string Jp { get; set; } = string.Empty; } public enum DialogTalker { Player = 0, Npc = 1, } public class DialogSequenceActionEntity { [BsonRepresentation(BsonType.String)] public DialogTalker Talker { get; set; } public int Type { get; set; } public TextEntity Talk { get; set; } = new TextEntity(); public int Condition { get; set; } public int ConditionValue { get; set; } public int NextSequence { get; set; } public int NpcAction { get; set; } } public class DialogSequenceEntity { public int SequenceId { get; set; } public List Actions { get; set; } = new(); } public class QuestDialogEntity { [BsonId] [BsonRepresentation(BsonType.ObjectId)] public string Id { get; set; } = null!; public List Sequences { get; set; } = new(); [BsonRequired] public DateTime CreatedAt { get; set; } [BsonRequired] public DateTime UpdatedAt { get; set; } }