using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UGQDatabase.Models; namespace ServerCommon; public static class QuestHelper { public static (UInt32, UInt32) convertUgqQuestIdToQuestIdAndRevision(Int64 ugq_quest_id) { var quest_id = (UInt32)(ugq_quest_id & 0xFFFFFFFF); var quest_revision = (UInt32)(ugq_quest_id >> 32); return (quest_id, quest_revision); } public static Int64 convertQuestIdAndRevisionToUgqQuestId(UInt32 quest_id, UInt32 quest_revision) { Int64 ugq_quest_id = ((Int64)quest_revision << 32) | quest_id; return ugq_quest_id; } public static UgqStateType convertQuestContentStateToUgqStateType(QuestContentState state) { //RevisionChanged 이건 어디다 쓰지? switch (state) { case QuestContentState.None: case QuestContentState.Editable: case QuestContentState.Shutdown: case QuestContentState.Standby: return UgqStateType.Shutdown; case QuestContentState.Test: return UgqStateType.Test; case QuestContentState.Live: return UgqStateType.Live; default: return UgqStateType.Shutdown; } } public static QuestContentState convertUgqStateTypeToQuestContentState(UgqStateType state) { switch (state) { case UgqStateType.Test: return QuestContentState.Test; case UgqStateType.Live: return QuestContentState.Live; case UgqStateType.Shutdown: case UgqStateType.None: return QuestContentState.None; default: return QuestContentState.None; } } public static string convertUgqGradeToQuestCheckGrade(UgqGradeType gradeType) { switch (gradeType) { case UgqGradeType.Amature: return QuestUgqGradeConditionType.AMATEUR.ToString(); case UgqGradeType.RisingStar: return QuestUgqGradeConditionType.RISINGSTAR.ToString(); case UgqGradeType.Master1: return QuestUgqGradeConditionType.MASTER1.ToString(); case UgqGradeType.Master2: return QuestUgqGradeConditionType.MASTER2.ToString(); case UgqGradeType.Master3: return QuestUgqGradeConditionType.MASTER3.ToString(); case UgqGradeType.None: return QuestUgqGradeConditionType.ALL.ToString(); default: return QuestUgqGradeConditionType.ALL.ToString(); } } } public enum QuestUgqGradeConditionType { ALL = 1, AMATEUR = 2, RISINGSTAR = 3, MASTER1 = 4, MASTER2 = 5, MASTER3 = 6, }