// Generated by PIDL compiler. // Do not modify this file, but modify the source .pidl file. using System; using Nettention.Proud; namespace PClientToLogin { public class Common { // Message ID that replies to each RMI method. public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)2000+1; // List that has RMI ID. public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] { Message, }; } } namespace PClientToGame { public class Common { // Message ID that replies to each RMI method. public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)3000+1; public const Nettention.Proud.RmiID P2PVoiceChat = (Nettention.Proud.RmiID)3000+2; public const Nettention.Proud.RmiID P2PMotionSync = (Nettention.Proud.RmiID)3000+3; public const Nettention.Proud.RmiID P2PPartySync = (Nettention.Proud.RmiID)3000+4; // List that has RMI ID. public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] { Message, P2PVoiceChat, P2PMotionSync, P2PPartySync, }; } } namespace PClientToChat { public class Common { // Message ID that replies to each RMI method. public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)4000+1; public const Nettention.Proud.RmiID P2PVoiceChat = (Nettention.Proud.RmiID)4000+2; // List that has RMI ID. public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] { Message, P2PVoiceChat, }; } } namespace PServerToIP { public class Common { // Message ID that replies to each RMI method. public const Nettention.Proud.RmiID Message = (Nettention.Proud.RmiID)5000+1; // List that has RMI ID. public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] { Message, }; } } namespace PBotToManager { public class Common { // Message ID that replies to each RMI method. public const Nettention.Proud.RmiID CSNotifyBotStatus = (Nettention.Proud.RmiID)6000+1; public const Nettention.Proud.RmiID SCSendJson = (Nettention.Proud.RmiID)6000+2; public const Nettention.Proud.RmiID CSSendJsonRes = (Nettention.Proud.RmiID)6000+3; public const Nettention.Proud.RmiID SCNotfiyBotStart = (Nettention.Proud.RmiID)6000+4; public const Nettention.Proud.RmiID CSNotfiyBotStartRes = (Nettention.Proud.RmiID)6000+5; public const Nettention.Proud.RmiID SCNotfiyBotEnd = (Nettention.Proud.RmiID)6000+6; public const Nettention.Proud.RmiID CSNotfiyBotEndRes = (Nettention.Proud.RmiID)6000+7; // List that has RMI ID. public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] { CSNotifyBotStatus, SCSendJson, CSSendJsonRes, SCNotfiyBotStart, CSNotfiyBotStartRes, SCNotfiyBotEnd, CSNotfiyBotEndRes, }; } } namespace PGameProtocol { public class Common { // Message ID that replies to each RMI method. public const Nettention.Proud.RmiID ProtocolHandler = (Nettention.Proud.RmiID)7000+1; // List that has RMI ID. public static Nettention.Proud.RmiID[] RmiIDList = new Nettention.Proud.RmiID[] { ProtocolHandler, }; } }