//using ServerCommon; //using ServerCore; using ServerBase; //using System; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using System.Threading.Tasks; //namespace GameServer //{ // public class EscapePisitionTimeInfo // { // public EscapePositionEntity m_escape_postion_entity = new(); //// public async Task LoadDB(string accountGuid) //// { //// var escape_position_document = await GameServerApp.Instance.MainDB.getEscapePositionTimeInfo(accountGuid); //// if(escape_position_document == null) //// { //// Log.getLogger().error("escape_position_document is null"); //// return false; //// } //// m_escape_postion_entity.ReadFrom(escape_position_document); //// return true; //// } //// public void CopyEscapePositionEntityForTransaction(out EscapePositionEntity newEntity) //// { //// newEntity = new EscapePositionEntity(m_escape_postion_entity); //// } // public void UpdateMemory(EscapePositionEntity entity) // { // m_escape_postion_entity = entity; // } // } //}