using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerCore; using ServerBase; using ServerCommon; namespace GameServer { public class NoticeChatTicker : EntityTicker { public NoticeChatTicker(double onTickIntervalMilliseconds, CancellationTokenSource? cts) : base(EntityType.NoticeChatTicker, onTickIntervalMilliseconds, cts) { } public override async Task onTaskTick() { Stopwatch? stopwatch = null; var event_tid = string.Empty; var server_logic = GameServerApp.getServerLogic(); ArgumentNullException.ThrowIfNull(server_logic); var server_config = server_logic.getServerConfig(); ArgumentNullException.ThrowIfNull(server_config); if (true == server_config.PerformanceCheckEnable) { event_tid = System.Guid.NewGuid().ToString("N"); stopwatch = Stopwatch.StartNew(); } await GameServerApp.getServerLogic().getNoticeChatManager().UpdateChat(); if (null != stopwatch) { var elapsed_msec = stopwatch.ElapsedMilliseconds; stopwatch.Stop(); Log.getLogger().debug($"{GetType()} Ticker Stopwatch Stop : ETID:{event_tid}, ElapsedMSec:{elapsed_msec}, TickIntervalMSec:{getOnTickIntervalMilliseconds()}"); } } public override string toBasicString() { return $"{this.getTypeName()}"; } public override string toSummaryString() { return $"{this.getTypeName()}"; } } }