using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer.PacketHandler; [PacketHandler("", typeof(ServerMessage.Types.NoticeChatNoti), typeof(NtfNoticeChatMQPacketHandler), typeof(RabbitMQ4Game))] public class NtfNoticeChatMQPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var msg = recvMessage as ServerMessage; ArgumentNullException.ThrowIfNull(msg); var server_logic = GameServerApp.getServerLogic(); ArgumentNullException.ThrowIfNull(server_logic); await server_logic.getNoticeChatManager().LoadDB(); return new(); } }