using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer.PacketHandler; [PacketHandler("", typeof(ServerMessage.Types.LogoutNotiToFriend), typeof(NtfLogoutToFriendMQPacketHandler), typeof(RabbitMQ4Game))] public class NtfLogoutToFriendMQPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var msg = recvMessage as ServerMessage; ArgumentNullException.ThrowIfNull(msg); var handler = new NotifyFriendLogoutHandler(); handler.send_GS2C_NTF_FRIEND_LOGOUT(msg.LogoutNotiToFriend); return await Task.FromResult(new Result()); } }