using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class CaliumEchoSystemFailBusinessLog : ILogInvokerEx { private CaliumEchoSystemFailLogData m_data_to_log; public CaliumEchoSystemFailBusinessLog(CaliumEchoSystemFailLogData log) : base(LogDomainType.CaliumEchoSystem) { m_data_to_log = log; } public override bool hasLog() => true; protected override void fillup(ref BusinessLog.LogBody body) { body.append(new CaliumEchoSystemFailLogData(this, m_data_to_log)); } }