using ServerCommon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerCore; using ServerBase; namespace GameServer { public class Building : EntityBase { public Building() : base(EntityType.Building) { } public override async Task onInit() { addEntityAttribute(new BuildingAttribute(this)); addEntityAction(new BuildingAction(this)); addEntityAction(new BuildingFloorAgentAction(this)); addEntityAction(new BuildingProfitAgentAction(this)); addEntityAction(new BuildingProfitHistoryAgentAction(this)); addEntityAction(new BuildingRentalHistoryAgentAction(this)); return await base.onInit(); } public override string toBasicString() { return $"{this.getTypeName()}, BuildingMetaId:{getOriginEntityAttribute()?.BuildingMetaId}"; } public override string toSummaryString() { return $"{this.getTypeName()}, {getEntityAttribute()?.toBasicString()}"; } } }