using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerCore; using ServerBase; using ServerCommon; using Amazon.S3.Model; namespace GameServer { public class DBQToolActionRead : QueryExecutorBase { private string m_combination_key_for_pk = string.Empty; private string m_pk = string.Empty; private ToolActionDoc? m_to_read_tool_action_doc_nullable; public DBQToolActionRead(string combinationKeyForPK) : base(typeof(DBQToolActionRead).Name) { m_combination_key_for_pk = combinationKeyForPK; } //===================================================================================== // DB 쿼리 직전에 준비해야 할 로직들을 작성한다. //===================================================================================== public override async Task onPrepareQuery() { await Task.CompletedTask; var result = new Result(); var err_msg = string.Empty; var owner = getOwner(); (result, var make_primary_key) = await DynamoDBDocBaseHelper.makePrimaryKey(m_combination_key_for_pk); if (result.isFail()) { return result; } NullReferenceCheckHelper.throwIfNull(make_primary_key, () => $"make_primary_key is null !!! - {owner.toBasicString()}"); m_pk = make_primary_key.PK; return result; } //===================================================================================== // onPrepareQuery()를 성공할 경우 호출된다. //===================================================================================== public override async Task onQuery() { await Task.CompletedTask; var result = new Result(); var err_msg = string.Empty; var owner = getOwner(); var query_batch = getQueryBatch(); NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!"); var db_connector = query_batch.getDynamoDbConnector(); var query_config = db_connector.makeQueryConfigForReadByPKOnly(m_pk); (result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig(query_config, eventTid: query_batch.getTransId()); if (result.isFail()) { return result; } if(0 < read_docs.Count) { if(1 < read_docs.Count) { err_msg = $"More than One registered ToolAction !!! : TgtDoc:{typeof(ToolActionDoc).Name} - {owner.toBasicString()}"; Log.getLogger().warn(result.toBasicString()); } var to_read_doc = read_docs[0]; var item_tool_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(item_tool_action, () => $"item_tool_action is null !!! - {owner.toBasicString()}"); result = await item_tool_action.tryLoadToolActionFromDoc(to_read_doc); if (result.isFail()) { return result; } m_to_read_tool_action_doc_nullable = to_read_doc; } return result; } public ToolActionDoc? getToReadToolActionDoc() => m_to_read_tool_action_doc_nullable; //===================================================================================== // DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //===================================================================================== public override async Task onQueryResponseCommit() { await Task.CompletedTask; return; } //===================================================================================== // DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //===================================================================================== public override async Task onQueryResponseRollback(Result errorResult) { await Task.CompletedTask; return; } public override Player getOwner() { var owner = base.getOwner() as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); return owner; } } }