using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class SwitchingPropBusinessLog : ILogInvokerEx { private SwitchingPropLogInfo m_info; public SwitchingPropBusinessLog(UInt32 questId, Int32 propId, Int32 propState) : base(LogDomainType.SwitchingProp) { m_info = new SwitchingPropLogInfo(this, questId, propId, propState); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }