using ServerCommon; using ServerCore; using ServerBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer { public class DBQSocailActionReadAll : QueryExecutorBase { private readonly string m_combination_key_for_pk = string.Empty; private string m_pk = string.Empty; private readonly List m_to_read_social_action_docs = new(); public DBQSocailActionReadAll(string ownerGuid) : base(typeof(DBQSocailActionReadAll).Name) { m_combination_key_for_pk = ownerGuid; } //===================================================================================== // DB 쿼리 직전에 준비해야 할 로직들을 작성한다. //===================================================================================== public override async Task onPrepareQuery() { var result = new Result(); var err_msg = string.Empty; var owner = getOwner(); var doc = new SocialActionDoc(); doc.setCombinationKeyForPK(m_combination_key_for_pk); var error_code = doc.onApplyPKSK(); if (error_code.isFail()) { err_msg = $"Failed to onApplyPKSK() !!! : {error_code.toBasicString()} - {toBasicString()}, {owner.toBasicString()}"; result.setFail(error_code, err_msg); Log.getLogger().error(result.toBasicString()); return result; } m_pk = doc.getPK(); return await Task.FromResult(result); } //===================================================================================== // onPrepareQuery()를 성공할 경우 호출된다. //===================================================================================== public override async Task onQuery() { var result = new Result(); var err_msg = string.Empty; var owner = getOwner(); var query_batch = getQueryBatch(); NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!"); var db_connector = query_batch.getDynamoDbConnector(); var query_config = db_connector.makeQueryConfigForReadByPKOnly(m_pk); (result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig(query_config, eventTid: query_batch.getTransId()); if (result.isFail()) { return result; } foreach (var read_doc in read_docs) { result = owner.getEntityAction(out var found_social_action_executor_action); if (result.isFail()) { return result; } NullReferenceCheckHelper.throwIfNull(found_social_action_executor_action, () => $"found_social_action_executor_action is null !!!"); result = await found_social_action_executor_action.tryAddSocialActionFromDoc(read_doc); if (result.isFail()) { return result; } m_to_read_social_action_docs.Add(read_doc); } return await Task.FromResult(result); } public List getToReadSocialActionDocs() => m_to_read_social_action_docs; //===================================================================================== // DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //===================================================================================== public override async Task onQueryResponseCommit() { await Task.CompletedTask; } //===================================================================================== // DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //===================================================================================== public override async Task onQueryResponseRollback(Result errorResult) { await Task.CompletedTask; } public override Player getOwner() { var query_batch = getQueryBatch(); NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!"); var owner = query_batch.getLogActor() as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); return owner; } } }