using ServerCommon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerCore; using ServerBase; namespace GameServer { internal class Rental : EntityBase { public Rental(Player parent) : base(EntityType.Rental, parent) { } public override async Task onInit() { addEntityAttribute(new RentalAttribute(this)); addEntityAction(new RentalAction(this)); return await base.onInit(); } public override string toBasicString() { return $"{this.getTypeName()}, LandMetaId:{getOriginEntityAttribute()?.LandMetaId}"; } public override string toSummaryString() { return $"{this.getTypeName()}, {getEntityAttribute()?.toBasicString()}"; } } }