using GameServer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer; public class QuestTaskReward : RewardBase { QuestTaskUpdateHandler m_quest_task_update_handler; public QuestTaskReward(Player player, string userGuid, QuestTaskUpdateHandler questTaskUpdateHandler) : base(player, userGuid, questTaskUpdateHandler.m_rewards) { m_quest_task_update_handler = questTaskUpdateHandler; } //===================================================================================== // 보상전 처리해야되는 것들 처리 //===================================================================================== public override Task prepareReward() { var result = new Result(); return Task.FromResult(result); } //===================================================================================== // 보상처리 후 필요한 로직들 처리 //===================================================================================== public override Task finalizeReward() { var result = new Result(); m_quest_task_update_handler.m_rewarded_money.AddRange(getRewardedMoneys()); m_quest_task_update_handler.m_rewarded_items.AddRange(getRewardedItems()); return Task.FromResult(result); } }