using GameServer; using ServerCommon; using ServerCommon.Cache; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer { public class QuestMyHome : QuestBase { public QuestMyHome(EQuestEventTargetType targetType, EQuestEventNameType eventNameType, string type) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty) { m_condition_1 = type; } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { if (events.EventCondition1.Equals(m_condition_1)) return true; return false; } public override async Task postProcess(Player player, QuestTaskUpdateHandler questTaskUpdateHandler) { return await QuestNotifyHelper.sendRedisQuestNotifyRequest(player, questTaskUpdateHandler); } } }