using ServerCommon; namespace GameServer { public class QuestMail : QuestBase { public QuestMail(EQuestEventTargetType targetType, EQuestEventNameType eventNameType, string msg) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty) { m_condition_1 = msg; } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { switch (m_name_type) { case EQuestEventNameType.RECEIVED: return true; case EQuestEventNameType.SENDED: if (m_condition_1.Contains(events.EventCondition1)) return true; break; } return false; } } }