using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using USER_GUID = System.String; using PARTY_GUID = System.String; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReplySummonPartyMemberReq), typeof(ReplySummonPartyMemberPacketHandler), typeof(GameLoginListener))] public class ReplySummonPartyMemberPacketHandler : PacketRecvHandler { private static void send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(Player owner, Result result, ServerConnectInfo? server_connection_info) { var ack_packet = new ClientToGame { Response = new ClientToGameRes { ErrorCode = result.ErrorCode, ReplySummonPartyMemberRes = new() } }; if (result.isSuccess()) { ack_packet.Response.ReplySummonPartyMemberRes.GameServerConnectInfo = server_connection_info; } GameServerApp.getServerLogic().onSendPacket(owner, ack_packet); } public override async Task onProcessPacket(ISession entityWithSession, IMessage recvMessage) { var result = new Result(); string err_msg; var entity_player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!"); // 1. 기본 정보 체크 var request = (recvMessage as ClientToGame)?.Request.ReplySummonPartyMemberReq; if (null == request) { err_msg = $"Failed to get request type !!! : {nameof(ClientToGame.Request.ReplySummonPartyMemberReq)}"; result.setFail(ServerErrorCode.InvalidArgument, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null); return result; } // 2. 소속 파티 Guid 조회 var personal_party_action = entity_player.getEntityAction(); var personal_party = personal_party_action.getPersonalParty(); if (null == personal_party) { err_msg = $"Failed to get party info !!! - not party member - {entity_player.getUserGuid()}"; result.setFail(ServerErrorCode.NotParty, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null); return result; } var global_party = GameServerApp.getServerLogic().findGlobalEntity(); NullReferenceCheckHelper.throwIfNull(global_party, () => $"global_party is null !!! - {entity_player.toBasicString()}"); var party = global_party.getParty(personal_party.getPartyGuid()); NullReferenceCheckHelper.throwIfNull(party, () => $"party is null !!! - {entity_player.toBasicString()}"); // 3. 소환 대상자 판단 var party_member_action = party.getEntityAction(); NullReferenceCheckHelper.throwIfNull(party_member_action, () => $"party_member_action is null !!! - {entity_player.toBasicString()}"); var member = party_member_action.getMember(entity_player.getUserGuid()); NullReferenceCheckHelper.throwIfNull(member, () => $"member is null !!! - {entity_player.toBasicString()}"); if (false == member.Summon.IsAlreadySummon) { err_msg = $"Failed to reply summon party member !!! : invalid summon member - {entity_player.getUserGuid()}"; result.setFail(ServerErrorCode.InvalidSummonMember, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null); return result; } var summon_pos = member.Summon.SummonPos; NullReferenceCheckHelper.throwIfNull(summon_pos, () => $"summon_pos is null !!!"); summon_pos.Z += 100; var summon_server = member.Summon.SummonServer; NullReferenceCheckHelper.throwIfNull(summon_server, () => $"summon_server is null !!!"); // 4. reject 시 처리 if (request.Result != SummonPartyMemberResultType.Accept) { sendReplySummonPartyMemberAsync(summon_server, party.PartyGuid, member.UserGuid, request.Result); send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null); writeBusinessLog(entity_player, party.PartyGuid, request.Result); return result; } // 5. 동일 channel 서버일 경우 if (GameServerApp.getServerLogic().getServerName() == summon_server) { sendReplySummonPartyMemberAsync(summon_server, party.PartyGuid, member.UserGuid, request.Result); send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null); result = moveLocation(entity_player, summon_pos); writeBusinessLog(entity_player, party.PartyGuid, request.Result); return result; } // 6. 다른 channel 서버일 경우 result = await moveAnotherServer(entity_player, party.PartyGuid, summon_server, summon_pos); writeBusinessLog(entity_player, party.PartyGuid, request.Result); return result; } private Result moveLocation(Player player, Pos summonPos) { var result = new Result(); var err_msg = string.Empty; // 1. 위치 설정 var game_zone_action = player.getEntityAction(); result = game_zone_action.tryMove(summonPos); if(result.isFail()) { err_msg = $"Failed to tryMove at {this.getTypeName()} !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); return result; } // 3. 위치 전송 player.send_S2C_NTF_SET_LOCATION(); return result; } private async Task moveAnotherServer(Player entity_player, PARTY_GUID partyGuid, string summonServer, Pos summonPos) { var server_logic = GameServerApp.getServerLogic(); var result = new Result(); string err_msg; // 1. 이동 대상 서버 정보 체크 var check = await checkServerStatus(summonServer); if (check.result != SummonPartyMemberResultType.Accept || null == check.server) { sendReplySummonPartyMemberAsync(summonServer, partyGuid, entity_player.getUserGuid(), check.result); result.setFail(ServerErrorCode.PartyLeaderServerIsFull, $"Failed to get summon server !!! : summon server is full - {summonServer}"); send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null); return result; } // 2. 이동 대상 서버로 이동 예약 var req_message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER(); req_message.RequestServerName = GameServerApp.getServerLogic().getServerName(); req_message.RequestUserGuid = entity_player.getUserGuid(); req_message.SummonPartyGuid = partyGuid; var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(req_message, summonServer); // 3. 예약 실패 체크 if (null == reserved) { err_msg = $"Failed to reservation enter to game server!!! - {nameof(ReplySummonPartyMemberPacketHandler)}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg); sendReplySummonPartyMemberAsync(summonServer, partyGuid, entity_player.getUserGuid(), SummonPartyMemberResultType.SummonFail); send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null); return result; } // 4. 서버 이동 처리 result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SummonPartyMember", moveToLeaderDelegate); if (result.isFail()) { sendReplySummonPartyMemberAsync(reserved.ReservationServerName, partyGuid, entity_player.getUserGuid(), SummonPartyMemberResultType.SummonFail); send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, null); return result; } // 5. 이동 정보 체크 var account_attribute = entity_player.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(account_attribute, () => $"account_attribute is null !!! - {entity_player.toBasicString()}"); var server_info = new ServerConnectInfo(); server_info.ServerAddr = account_attribute.ToConnectGameServerAddress.IP; server_info.ServerPort = account_attribute.ToConnectGameServerAddress.Port; server_info.Otp = account_attribute.OtpForServerConnect; server_info.Pos = summonPos; sendReplySummonPartyMemberAsync(reserved.ReservationServerName, req_message.SummonPartyGuid, entity_player.getUserGuid(), SummonPartyMemberResultType.Accept); send_S2C_ACK_REPLY_SUMMON_PARTY_MEMBER(entity_player, result, server_info); return result; async Task moveToLeaderDelegate() => await moveToLeaderAsync(entity_player, check.server, summonPos); } private async Task moveToLeaderAsync(Player player, ServerInfo destServer, Pos summonPos) { var result = new Result(); var err_msg = string.Empty; // 0. 내가 Instance room 에 있으면, 나가기 처리 if (GameServerApp.getServerLogic().getServerType().toServerType() == ServerType.Indun) { var location_attribute = player.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!! - {player.toBasicString()}"); var instance_room_Id = location_attribute.CurrentIndunLocation.InstanceRoomId; if (!await InstanceRoomManager.Instance.LeaveRoom(player, instance_room_Id)) { err_msg = $"Failed to LeaveRoom() !!! : instanceRoomId:{instance_room_Id}"; result.setFail(ServerErrorCode.NotExistInstanceRoom, err_msg); Log.getLogger().error(result.toBasicString()); return result; } } // 1. 파티 리더 위치로 이동 ( to Channel ) result = await GameZoneMoveHelper.moveToAnotherChannel(player, destServer, summonPos); if (result.isFail()) { err_msg = $"Failed to moveToAnotherChannel() !!! : {result.toBasicString()}"; result.setFail(ServerErrorCode.SummonPartyMemberFail, err_msg); Log.getLogger().error(err_msg); return result; } // 2. DB 갱신 var batch = new QueryBatchEx( player, LogActionType.SummonParty , GameServerApp.getServerLogic().getDynamoDbClient(), true); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); batch.addQuery(new QueryFinal()); } return await QueryHelper.sendQueryAndBusinessLog(batch); } private async Task<(SummonPartyMemberResultType result, ServerInfo? server)> checkServerStatus(string destServer) { var result = new Result(); var server_logic = GameServerApp.getServerLogic(); (result, var server) = await server_logic.getServerInfoByServerName(destServer); NullReferenceCheckHelper.throwIfNull(server, () => $"server is null !!!"); // 1. world Id 체크 if (server_logic.getWorldId() != server.WorldId) return (SummonPartyMemberResultType.SummonFail, null); // 2. 대상 server 상황 체크 var current_count = server.Sessions + server.Reservation + server.ReturnCount; var result_type = server.Capacity <= current_count ? SummonPartyMemberResultType.ServerFull : SummonPartyMemberResultType.Accept; return (result_type, server); } private void sendReplySummonPartyMemberAsync(string summon_server, string summon_party_guid, USER_GUID summon_user_guid, SummonPartyMemberResultType reply) { var server_message = new ServerMessage(); server_message.ReplySummonPartyMemberNoti = new(); server_message.ReplySummonPartyMemberNoti.SummonPartyGuid = summon_party_guid; server_message.ReplySummonPartyMemberNoti.SummonUserGuid = summon_user_guid; server_message.ReplySummonPartyMemberNoti.Result = reply; PartyHelper.sendToServer(server_message, summon_server); } private void writeBusinessLog(Player owner, string partyGuid, SummonPartyMemberResultType reply) { var log_invokers = new List(2); // 1. 파티 정보 var party_log_data = PartyBusinessLogHelper.toPartyLogData(partyGuid, false); var party_business_log = new PartyBusinessLog(party_log_data); log_invokers.Add(party_business_log); // 2. 파티 멤버 정보 var actionType = reply == SummonPartyMemberResultType.Accept ? PartyMemberActionType.SummonAccept : PartyMemberActionType.SummonReject; var party_member_log_data = PartyBusinessLogHelper.toPartyMemberLogData(partyGuid, owner.getUserGuid(), actionType); var party_member_business_log = new PartyMemberBusinessLog(party_member_log_data); log_invokers.Add(party_member_business_log); BusinessLogger.collectLogs(new LogActionEx(LogActionType.ReplySummonParty), owner, log_invokers); } }