using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ExchangeBuildingReq), typeof(ExchangeBuildingPacketHandler), typeof(GameLoginListener))] internal class ExchangeBuildingPacketHandler : PacketRecvHandler { public static bool send_S2C_ACK_EXCHANGE_BUILDING(Player owner, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.ExchangeBuildingRes = new ExchangeBuildingRes(); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } return true; } public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var server_logic = GameServerApp.getServerLogic(); var player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var req_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}"); var request = req_msg.Request.ExchangeBuildingReq; // 미사용 패킷 정리 result.setFail(ServerErrorCode.FunctionNotImplemented); send_S2C_ACK_EXCHANGE_BUILDING(player, result); await Task.CompletedTask; return result; } }