using ServerCommon; using ServerCore; using ServerBase; using static ClientToGameMessage.Types; namespace GameServer { internal static class OwnedLandNotifyHelper { public static bool send_S2C_NTF_OWNED_LAND_INFOS(this Player player) { var owned_land_agent_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(owned_land_agent_action, () => $"owned_land_agent_action is null !!! - {player.toBasicString()}"); var ntf_packet = new ClientToGame(); ntf_packet.Message = new ClientToGameMessage(); ntf_packet.Message.NtfOwnedLandInfos = new GS2C_NTF_OWNED_LAND_INFOS(); var owned_lands = owned_land_agent_action.getOwnedLands(); foreach (var owned_land in owned_lands) { var owned_land_attribute = owned_land.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(owned_land_attribute, () => $"owned_land_attribute is null !!! - {player.toBasicString()}"); ntf_packet.Message.NtfOwnedLandInfos.OwnedLandInfos.Add((int)owned_land_attribute.LandMetaId); } if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_packet)) { return false; } return true; } } }