using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using static ClientToGameReq.Types; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.LeaveInstanceReq), typeof(LeaveInstancePacketHandler), typeof(GameLoginListener))] internal class LeaveInstancePacketHandler : PacketRecvHandler { public static bool send_S2C_ACK_LEAVE_INSTANCE(Player owner, Result result, ServerConnectInfo? server_info) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.LeaveInstanceRes = new LeaveInstanceRes(); if (result.isSuccess() && null != server_info) { ack_packet.Response.LeaveInstanceRes.GameServerAddr = server_info.ServerAddr; ack_packet.Response.LeaveInstanceRes.GameServerPort = server_info.ServerPort; ack_packet.Response.LeaveInstanceRes.Otp = server_info.Otp; } if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } return true; } public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var entity_player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!"); var server_logic = GameServerApp.getServerLogic(); var req_msg = recvMessage as ClientToGame; ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {entity_player.toBasicString()}"); var request = req_msg.Request.LeaveInstanceReq; if (null == request) { err_msg = $"failed to get request message : Invalid Request message - {req_msg.Request.MsgCase}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.InvalidArgument, err_msg); return result; } //battle instance 인 경우 해당 패킷 사용 못하게 예러 처리(치트로 나가는 유저들이 있어서 임시로 막는다.) if (BattleInstanceManager.It.isBattleInstance(entity_player)) { err_msg = $"LeaveInstanceReq not use in battle instance entity_player : {entity_player.toBasicString()}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg); send_S2C_ACK_LEAVE_INSTANCE(entity_player, result, null); return result; } var location_action = entity_player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(location_action, () => $"LocationAction is null !!! - player:{entity_player.toBasicString()}"); bool prev_is_in_concert = location_action.isInConcert(); var attribute = entity_player.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(attribute, () => $"LocationAttribute is null !!! - player:{entity_player.toBasicString()}"); if (false == MetaData.Instance._IndunTable.TryGetValue(attribute.CurrentIndunLocation.InstanceMetaId, out var prev_indun_data) || null == prev_indun_data) { err_msg = $"failed to get indun data !!! - {entity_player.toBasicString()}"; result.setFail(ServerErrorCode.NotFoundIndunData, err_msg); Log.getLogger().error(err_msg); return result; } // 1. 이동할 서버 조회 var move_server_info = await searchMoveToChannelServer(entity_player); if (null == move_server_info) { err_msg = $"Failed to get balanced GameServer !!! - {entity_player.toBasicString()}"; result.setFail(ServerErrorCode.NoServerConnectable, err_msg); Log.getLogger().error(err_msg); return result; } // 2. 이동 예약 요청 var message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER(); message.MoveType = ServerMoveType.Force; message.RequestUserGuid = entity_player.getUserGuid(); message.RequestServerName = GameServerApp.getServerLogic().getServerName(); var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(message, move_server_info.Name); // 예약 실패 체크 if (null == reserved) { err_msg = $"Failed to reservation enter to game server!!! - {nameof(LeaveInstancePacketHandler)}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg); send_S2C_ACK_LEAVE_INSTANCE(entity_player, result, null); return result; } // 4. instance room 떠나기 result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LeaveInstance", leaveInstanceDelegate); if (result.isFail()) { err_msg = $"Failed to runTransactionRunner() !!! : {result.toBasicString()} - {entity_player.toBasicString()}"; Log.getLogger().error(err_msg); } // if (prev_is_in_concert && prev_indun_data is not null) // { // await QuestManager.It.QuestCheck(entity_player, new QuestConcert(EQuestEventTargetType.CONCERT, EQuestEventNameType.ENDED, prev_indun_data.MapId)); // } return result; async Task leaveInstanceDelegate() => await leaveInstanceAsync(entity_player, move_server_info, prev_is_in_concert, prev_indun_data); } public async Task leaveInstanceAsync(Player player, ServerInfo server_info, bool prevIsInConcert, InstanceMetaData prevIndunData) { var server_logic = GameServerApp.getServerLogic(); var game_zone_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(game_zone_action, () => $"game_zone_action is null !!! - {player.toBasicString()}"); var result = new Result(); string err_msg; // 1. leave room (result, _) = await game_zone_action.tryLeaveInstanceRoom(); if (result.isFail()) { err_msg = $"Failed to tryLeaveInstance() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_LEAVE_INSTANCE(player, result, null); return result; } var location_action = player.getEntityAction(); // 2. move to channel result = await location_action.tryMoveToChannel(); if (result.isFail()) { err_msg = $"Fail to tryMoveToIndun"; Log.getLogger().error(err_msg); send_S2C_ACK_LEAVE_INSTANCE(player, result, null); return result; } var buff_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(buff_action, () => $"buff_action is null !!! - {player.toBasicString()}"); result = await buff_action.MoveServer(EPlaceType.World); if (result.isFail()) { send_S2C_ACK_LEAVE_INSTANCE(player, result, null); return result; } // 3. otp 생성 (result, var reserved_to_switch_server) = await ServerConnectionSwitchHelper.startServerSwitch(player, server_logic.getRedisConnector(), server_info.Name); if (result.isFail() || null == reserved_to_switch_server) { err_msg = $"Fail to startServerSwitch() !!! : {result.toBasicString()}"; Log.getLogger().error(result.toBasicString()); send_S2C_ACK_LEAVE_INSTANCE(player, result, null); return result; } var game_login_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(game_login_action, () => $"game_login_action is null !!! - {player.toBasicString()}"); var login_cache = game_login_action.getLoginCacheRequest()?.getLoginCache(); NullReferenceCheckHelper.throwIfNull(login_cache, () => $"LoginCache is null !!! - player:{player.toBasicString()}"); login_cache.ReservedToSwitchServer = reserved_to_switch_server; var gameServer_connection_info = new ServerConnectInfo { ServerAddr = server_info.Address, ServerPort = server_info.Port, Otp = reserved_to_switch_server.OneTimeKey, }; var batch = new QueryBatchEx(player, LogActionType.None, server_logic.getDynamoDbClient()); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); batch.addQuery(new QueryFinal()); } if (prevIsInConcert && prevIndunData is not null) { await QuestManager.It.QuestCheckWithoutTransaction(player, new QuestConcert(EQuestEventTargetType.CONCERT, EQuestEventNameType.ENDED, prevIndunData.MapId)); } result = await QueryHelper.sendQueryAndBusinessLog(batch); if (result.isFail()) { err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_LEAVE_INSTANCE(player, result, null); return result; } send_S2C_ACK_LEAVE_INSTANCE(player, result, gameServer_connection_info); return result; } private async Task searchMoveToChannelServer(Player player) { var server_logic = GameServerApp.getServerLogic(); var location_attribute = player.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location_attribute is null !!! - {player.toBasicString()}"); var channel_server_name = location_attribute.LastestChannelServerLocation.ServerName; var world_meta_id = location_attribute.LastestChannelServerLocation.WorldMetaId; var server_info = await server_logic.getReturnToServerInfo(channel_server_name, ServerType.Channel, player, (ushort)world_meta_id); return server_info; } }