using GameServer.Contents.GameMode.Manage.PlayManage; using GameServer.Contents.GameMode.Manage.StateManage; namespace GameServer.Contents.GameMode.Mode_Running.Manage; public class RaceStateDestroyed: GameModeStateBase { public RaceStateDestroyed(IGameMode gameMode) : base(gameMode, GameModeState.Destroyed) { } public override void enter() { } public override void update() { } public override void exit() { } public override GameModeState checkState() { return getStateType(); } }