using GameServer.Contents.GameMode.Helper; using GameServer.Contents.GameMode.Manage; using GameServer.Contents.GameMode.Manage.PlayManage; using GameServer.Contents.GameMode.Manage.StateManage; using ServerBase; using ServerCommon; using ServerCore; namespace GameServer.Contents.GameMode.Mode_Running.Manage; public class RunRaceJoinSuccessHandler : GameModeJoinSuccessHandlerBase { public RunRaceJoinSuccessHandler(Player player, InstanceRoom instanceRoom) : base(player, GameModeType.RUN_RACE, instanceRoom) { } public override Result joinSuccessValidate() { var result = new Result(); return result; } public override Task joinSuccessConfirmation() { var result = new Result(); return Task.FromResult(result); } public override async Task joinSuccessNotify() { var result = new Result(); var room_id = m_instance_room.getMap().m_room_id; var err_msg = string.Empty; if (false == GameModeManager.It.tryGetGameMode(room_id, out var gameMode)) { err_msg = $"not exist GameMode after join success!!!! roomId : {room_id}"; result.setFail(ServerErrorCode.GameModeClassIsNull, err_msg); Log.getLogger().error(err_msg); return result; } var game_mode_base = gameMode as GameModeBase; NullReferenceCheckHelper.throwIfNull(game_mode_base, () => $"game_mode_base is null !!!"); var state = game_mode_base.getGameModeState(); var state_base = state as GameModeStateBase; NullReferenceCheckHelper.throwIfNull(state_base, () => $"state_base is null !!!"); GameNotifyHelper.send_GS2C_NTF_GAME_STATE_UPDATE(m_player, m_instance_room, state.getStateType(), state_base.getNextStateChangeTime()); await Task.CompletedTask; return result; } public override void joinSuccessWriteLog() { } }