using GameServer.Contents.GameMode.Manage.PlayManage; using ServerCommon; using ServerCore; namespace GameServer.Contents.GameMode.Mode_Running.Manage; public class GameModeRun : GameModeBase, IGameModeGenre { public GameModeRun(EntityType type, InstanceRoom instanceRoom) : base(type, instanceRoom) { } public override Task onInit() { return base.onInit(); } public override Task taskUpdate() { Log.getLogger().debug("run race taskUpdate called"); Log.getLogger().debug("run race taskUpdate done"); return Task.CompletedTask; } public override string toBasicString() { var basic_string = base.toBasicString() + $"GameModeRun...."; return basic_string; } public override Task initAfterTimerCreate() { m_current_game_mode_state = new RaceStateReady(this); return Task.CompletedTask; } }