using GameServer.Contents.GameMode.Manage.LeaveManage; using GameServer.Contents.GameMode.Manage.PlayManage; using ServerCommon; namespace GameServer.Contents.GameMode.Mode_Battle.Manage; public class TPSTeamDeathMatchLeaveHandler : GameModeLeaveHandlerBase { public TPSTeamDeathMatchLeaveHandler(Player player, string roomId) : base(player, roomId, GameModeType.TPS_TDM) { } public override async Task postLeave(IGameMode gameMode) { var result = new Result(); await Task.CompletedTask; return new Result(); } public override async Task notifyAfterLeave(IGameMode gameMode) { var result = new Result(); await Task.CompletedTask; return result; } public override async Task logAfterLeave(IGameMode gameMode) { var result = new Result(); await Task.CompletedTask; return result; } }