using Google.Protobuf.WellKnownTypes; using ServerBase; using ServerCommon; using ServerCore; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_JOIN_BATTLE_INSTANCE), typeof(JoinBattleInstancePacketHandler), typeof(GameLoginListener))] public class JoinBattleInstancePacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { var err_msg = string.Empty; var player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var req_msg = recvMessage as ClientToGame; ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}"); var request = req_msg.Request.ReqJoinBattleInstance; ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}"); var result = parameterValidationCheck(player, request); if (result.isFail()) { send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null); return result; } Int32 event_id = request.EventId; var packet_create_time = request.PacketCreateTime; if (packet_create_time is not null) { Log.getLogger().info($"Join Battle Instance packet received event_id : {event_id}, packetCreateTime : {packet_create_time}, player : {player.toBasicString()}"); } //Battle Instance는 결과적으로 eventId의해 처리될 확률이 높다. 이거 코드 수정 필요 if (event_id == 0) { var server_config = ServerConfigHelper.getServerConfig(); NullReferenceCheckHelper.throwIfNull(server_config, () => $"server_config is null !!!"); // ServiceType.Dev 타입일 경우 무조건 치트 사용이 가능 하다. !!! if (server_config.ServiceType.Equals(ServiceType.Dev.ToString())) { return await processPacketByLandId(player, request); } else { err_msg = $"event_id must have over zero !!! : event_id:{event_id} - {player.toBasicString()}"; result.setFail(ServerErrorCode.InstanceMetaDataNotFound, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null); return result; } } else { return await processPacketByEventId(player, event_id); } } private async Task processJoinBattleInstance(Player player, Int32 eventId, Int32 instanceId, Timestamp eventStartTS) { var result = new Result(); string err_msg = string.Empty; Log.getLogger().info($"player : {player.getUserGuid()} join battle instance eventId : {eventId}, intanceId : {instanceId}, evenstStartTS : {eventStartTS}"); if (!MetaData.Instance._IndunTable.TryGetValue(instanceId, out var indun_meta_data)) { err_msg = $"Failed to MetaData.TryGetValue() !!! : instanceMetaId:{instanceId} - {player.toBasicString()}"; result.setFail(ServerErrorCode.InstanceMetaDataNotFound, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null); return result; } //3. indun content type이 battleRoom이 아니면 리턴 var server_connect_info = new ServerConnectInfo(); var business_logs = new List(); if (indun_meta_data.ContentsType != ContentsType.BattleRoom) { err_msg = $"Failed to MetaData.TryGetValue() !!! : instanceMetaId:{instanceId} - {player.toBasicString()}"; result.setFail(ServerErrorCode.BattleRoomContentsTypeOnly, err_msg); send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null); return result; } var game_zone_move_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(game_zone_move_action, () => $"game_zone_move_action is null !!! - {player.toBasicString()}"); var server_logic = GameServerApp.getServerLogic(); var fn_transaction_runner = async delegate () { var result = new Result(); (result, server_connect_info, business_logs) = await game_zone_move_action.tryJoinBattleInstance(player.getUserGuid(), eventId, eventStartTS, indun_meta_data); if (result.isFail()) { err_msg = $"Failed to tryJoinInstance() !!! : {result.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null); return result; } var batch = new QueryBatch(player, LogActionType.JoinInstance.ToString(), server_logic.getDynamoDbClient(), true); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); batch.addQuery(new QueryFinal()); } //if(address_business_log != null) batch.appendBusinessLog(address_business_log); if(business_logs.Count > 0) batch.appendBusinessLogs(business_logs); result = await QueryHelper.sendQueryAndBusinessLog(batch); if (result.isFail()) { err_msg = $"Failed to sendQueryAndBusinessLog() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null); return result; } //이거 쓸지 안쓸지 모르겠군...일단 주석 처리 //await QuestManager.It.QuestCheckWithoutTransaction(player, new QuestInstance(EQuestEventTargetType.INSTANCE, EQuestEventNameType.ENTERED, request.LandId, request.Floor)); //QuestNotifyHelper.send_GS2C_NTF_QUEST_REWARD(player, common_result); //var common_result = found_transaction_runner.getCommonResult(); //var found_transaction_runner = player.findTransactionRunner(TransactionIdType.PrivateContents); //NullReferenceCheckHelper.throwIfNull(found_transaction_runner, () => $"found_transaction_runner is null !!! - {player.toBasicString()}"); send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, server_connect_info); return result; }; result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "JoinBattleInstance", fn_transaction_runner); if (result.isFail()) { err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); } return result; } private async Task processPacketByEventId(Player player, Int32 eventId) { var result = new Result(); string err_msg = string.Empty; if (false == BattleInstanceManager.It.getSystemBattleEvent(eventId, out var systemBattleEvent)) { err_msg = $"not exist system battle evetn : eventId:{eventId} - {player.toBasicString()}"; result.setFail(ServerErrorCode.BattleInstanceNotExistEventInfo, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null); return result; } //이벤트 인스턴스 시작시간, 종료 시간 계산해서 들어가게 var now = DateTimeHelper.Current; var joinable_time = BattleRoomHelper.calculateRoomJoinableTime(systemBattleEvent.m_start_time, systemBattleEvent.m_ffa_config_data_id, systemBattleEvent.m_round_count); if (joinable_time < now) { err_msg = $"already joinable_time passed : eventId:{eventId} joinable_time : {joinable_time} - {player.toBasicString()}"; result.setFail(ServerErrorCode.BattleInstanceClosingTime, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null); return result; } var instance_meta_id = systemBattleEvent.m_instance_id; return await processJoinBattleInstance(player, eventId, instance_meta_id, Timestamp.FromDateTime(systemBattleEvent.m_start_time)); } private async Task processPacketByLandId(Player player, ClientToGameReq.Types.C2GS_REQ_JOIN_BATTLE_INSTANCE request) { Int32 land_id = request.LandId; Int32 floor_id = request.Floor; Int32 building_id = request.BuildingId; var result = new Result(); string err_msg = string.Empty; var game_zone_move_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(game_zone_move_action, () => $"game_zone_move_action is null !!! - {player.toBasicString()}"); //RoomMapTree 정로를 이용해서 Instance 정보 호출 (result, var room_map_tree, var address_business_log) = MapHelper.tryGetRoomMapTree(land_id, floor_id, building_id); if (result.isFail() || null == room_map_tree) { err_msg = $"Failed to tryGetRoomMapTree() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null); return result; } //instance meta id를 이용해 IndunMetadata 정보 호출 var instance_meta_id = room_map_tree.InstanceMetaId; return await processJoinBattleInstance(player, 0, instance_meta_id, Timestamp.FromDateTime(DateTimeHelper.MinTime.Date)); } private Result parameterValidationCheck(Player player, ClientToGameReq.Types.C2GS_REQ_JOIN_BATTLE_INSTANCE request) { var server_logic = GameServerApp.getServerLogic(); var server_config = server_logic.getServerConfig(); bool is_battle_system_active = server_config.BattleSystemEnable; string err_msg = string.Empty; var result = new Result(); if (false == is_battle_system_active) { err_msg = $"is_battle_system_active is false!!!"; result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg); Log.getLogger().error(err_msg); return result; } return result; } public static bool send_S2C_ACK_JOIN_BATTLE_INSTANCE(Player owner, Result result, ServerConnectInfo? serverConnectInfo) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckJoinBattleInstance = new(); if (result.isSuccess() && serverConnectInfo != null) { ack_packet.Response.AckJoinBattleInstance.InstanceServerConnectInfo = serverConnectInfo; } if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } return true; } }