using GameServer.Contents.Battle.Log; using GameServer.Contents.GameMode.Manage.PlayManage; using GameServer.Contents.GameMode.Mode_Battle.Manage; using ServerBase; using ServerCommon; using ServerCore; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_BATTLE_PLAYER_RESPAWN), typeof(BattlePlayerRespawnPacketHandler), typeof(GameLoginListener))] public class BattlePlayerRespawnPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { await Task.CompletedTask; var result = new Result(); var err_msg = string.Empty; var server_logic = GameServerApp.getServerLogic(); var player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var server_config = server_logic.getServerConfig(); bool is_battle_system_active = server_config.BattleSystemEnable; if (false == is_battle_system_active) { err_msg = $"is_battle_system_active is false!!!"; result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result); return result; } var room_id = player.getCurrentInstanceRoomId(); //var battle_instance_room = BattleInstanceManager.It.getBattleInstanceRoom(room_id); if (false == GameModeManager.It.tryGetGameMode(room_id, out var gameMode)) { err_msg = $"gameMode is null : room_id - {room_id}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg); send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result); return result; } var req_msg = recvMessage as ClientToGame; ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}"); var request = req_msg.Request.ReqBattlePlayerRespawn; if (null == request) { err_msg = $"failed to get request message : Invalid Request message - {req_msg.Request.MsgCase}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.InvalidArgument, err_msg); send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result); return result; } var packet_create_time = request.PacketCreateTime; if (packet_create_time is not null) { Log.getLogger().info($"Battle Player respawn packet received packetCreateTime : {packet_create_time}, player : {player.toBasicString()}"); } var game_mode_base = gameMode as GameModeBase; NullReferenceCheckHelper.throwIfNull(game_mode_base, () => $"game_mode_base is null !!!"); AnchorInfo? anchor_info = null; var attribute = game_mode_base.getEntityAttribute(); var next_respawn_time = DateTimeHelper.Current; NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!!"); var ffa = gameMode as GameModeTPSFreeForAll; NullReferenceCheckHelper.throwIfNull(ffa, () => $"ffa is null !!!"); using (var releaser = await game_mode_base.getAsyncLock()) { (result, var pos_meta_guid) = BattleRoomHelper.getRandomRespawnPos(attribute, ffa); if (result.isFail()) { send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result); return result; } if (false == ffa.m_respawn_pos_anchors_meta.Contains(pos_meta_guid)) { err_msg = $"respawn pos meta not exist pos_meta_guid : {pos_meta_guid}"; result.setFail(ServerErrorCode.BattleInstanceUsableSpawnPointNotExist, err_msg); send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result); return result; } var now = DateTimeHelper.Current; next_respawn_time = now.AddSeconds(ffa.m_ffa_config_meta.PlayerRespawnTime); attribute.m_combat_pod_mode.m_respawns.AddOrUpdate(pos_meta_guid, next_respawn_time, (key, old) => next_respawn_time); attribute.modifiedEntityAttribute(true); if (false == game_mode_base.getInstanceRoom().getMap().m_anchors.TryGetValue(pos_meta_guid, out var anchorInfo)) { err_msg = $"anchorInfo not exist pos_meta_guid : {pos_meta_guid}"; result.setFail(ServerErrorCode.BattleInstanceNotExistAnchors, err_msg); send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, null, result); return result; } anchor_info = anchorInfo; } var cloned_anchor_pos = anchor_info.AnchorPos.Clone(); cloned_anchor_pos.Z += 100; send_S2C_ACK_BATTLE_PLAYER_RESPAWN(player, cloned_anchor_pos, result); BattleRoomNotifyHelper.send_GS2C_NTF_PLAYER_RESPAWN(ffa, cloned_anchor_pos, player); //로그 남긴다. var invokers = new List(); var log_action = new LogAction(LogActionType.BattleUserRespawn.ToString()); var round = attribute.m_combat_pod_mode.m_current_round; var round_state = attribute.m_combat_pod_mode.m_round_state_type; var users = ffa.getInstanceRoom().tryGetInstanceExistUserForLog(); BattleRespawnBusinessLog business_log = new(room_id, round, round_state, player.getUserGuid(), player.getUserNickname(), anchor_info.AnchorGuid, next_respawn_time); invokers.Add(business_log); BusinessLogger.collectLogs(log_action, player, invokers); return result; } public bool send_S2C_ACK_BATTLE_PLAYER_RESPAWN(Player player, Pos? pos, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckBattlePlayerRespawn = new ClientToGameRes.Types.GS2C_ACK_BATTLE_PLAYER_RESPAWN(); if (result.isSuccess() && pos is not null) { ack_packet.Response.AckBattlePlayerRespawn.Pos = pos; } if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet)) { return false; } return true; } }