using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.DeleteFriendReq), typeof(DeleteFriendPacketHandler), typeof(GameLoginListener))] public class DeleteFriendPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {owner.toBasicString()}"); var request = recv_msg.Request.DeleteFriendReq; var delete_guid = request.Guid; var my_guid = owner.getUserGuid(); var server_logic = GameServerApp.getServerLogic(); var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "DeleteFriend", delegateDeleteFriend); if (result.isFail()) { send_GS2C_ACK_DELETE_FRIEND(owner, result); return result; } send_GS2C_ACK_DELETE_FRIEND(owner, result); //상대방에게도 삭제 됐다고 Noti 보낸다 await send_GS2CS_NTF_DELETE_FRIEND(owner, my_guid, delete_guid); await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.DELETED)); return result; async Task delegateDeleteFriend() => await deleteFriend(owner, my_guid, delete_guid); } public static async Task send_GS2CS_NTF_DELETE_FRIEND(Player owner, string myGuid, string deleteGuid) { ServerMessage deleteNoti = new ServerMessage(); deleteNoti.FriendDeleteNoti = new(); deleteNoti.FriendDeleteNoti.SenderId = myGuid; deleteNoti.FriendDeleteNoti.SenderGuid = myGuid; deleteNoti.FriendDeleteNoti.SenderNickName = owner.getUserNickname(); deleteNoti.FriendDeleteNoti.ReceiverId = ""; deleteNoti.FriendDeleteNoti.ReceiverGuid = deleteGuid; var server_logic = GameServerApp.getServerLogic(); var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMqConnector; NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!! - {owner.toBasicString()}"); var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), deleteGuid); var result = await login_cache_request.fetchLogin(); if (result.isSuccess()) { var login_cache = login_cache_request.getLoginCache(); NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!! - {owner.toBasicString()}"); rabbit_mq.SendMessage(login_cache.CurrentServer, deleteNoti); } } private async Task deleteFriend(Player owner, string myGuid, string deleteGuid) { IFriendInterlockAction interlock_action = new DeleteFriendInterlockAction(owner, myGuid, deleteGuid); var result = await interlock_action.doInterlockAction(); return result; } private static bool send_GS2C_ACK_DELETE_FRIEND(Player owner, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.DeleteFriendRes = new(); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } }