using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.CreateFriendFolderReq), typeof(CreateFriendFolderPacketHandler), typeof(GameLoginListener))] public class CreateFriendFolderPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"player is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {owner.toBasicString()}"); var request = recv_msg.Request.CreateFriendFolderReq; var folder_name = request.FolderName; var result = new Result(); result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "CreateFriendFolder", delegateCreateFriendFolder); if (result.isFail()) { send_GS2C_ACK_CREATE_FRIEND_FOLDER(owner, ref result); return result; } var friend_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null !!! - {owner.toBasicString()}"); var folder = friend_action.getFriendFolder(folder_name); send_GS2C_ACK_CREATE_FRIEND_FOLDER(owner, folder, ref result); return result; async Task delegateCreateFriendFolder() => await createFriendFolder(owner, folder_name); } private async Task createFriendFolder(Player owner, string folderName) { var friend_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(friend_action, () => $"friend_action is null !!! - {owner.toBasicString()}"); var result = friend_action.addFriendFolder(folderName); if (result.isFail()) return result; var server_logic = GameServerApp.getServerLogic(); var batch = new QueryBatchEx(owner, LogActionType.None, server_logic.getDynamoDbClient()); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); } result = await QueryHelper.sendQueryAndBusinessLog(batch); return result; } private static bool send_GS2C_ACK_CREATE_FRIEND_FOLDER(Player owner, ServerCommon.FriendFolder? folder, ref Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.CreateFriendFolderRes = new(); if (folder is not null) { ack_packet.Response.CreateFriendFolderRes.FriendFolder = new(); ack_packet.Response.CreateFriendFolderRes.FriendFolder.FolderName = folder.FolderName; ack_packet.Response.CreateFriendFolderRes.FriendFolder.IsHold = folder.IsHold; ack_packet.Response.CreateFriendFolderRes.FriendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime); ack_packet.Response.CreateFriendFolderRes.FriendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime); } return sendAckPacket(owner, ack_packet); } private static bool send_GS2C_ACK_CREATE_FRIEND_FOLDER(Player owner, ref Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.CreateFriendFolderRes = new(); return sendAckPacket(owner, ack_packet); } private static bool sendAckPacket(Player owner, ClientToGame ackPacket) { if (false == GameServerApp.getServerLogic().onSendPacket(owner, ackPacket)) return false; return true; } }