using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChangeFriendOrderReq), typeof(ChangeFriendOrderPacketHandler), typeof(GameLoginListener))] public class ChangeFriendOrderPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!"); var request = recv_msg.Request.ChangeFriendOrderReq; var order_type = request.OrderType; var friend_folder_action = owner.getEntityAction(); var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "HoldFriendFolder", delegateChangeFriendOrder); if (result.isFail()) { send_GS2C_ACK_CHANGE_FRIEND_ORDER(owner, result); return result; } send_GS2C_ACK_CHANGE_FRIEND_ORDER(owner, result); return result; async Task delegateChangeFriendOrder() => await changeFriendOrder(owner, order_type); } private async Task changeFriendOrder(Player owner, Int32 orderType) { var friend_folder_action = owner.getEntityAction(); var result = friend_folder_action.changeOrderType(orderType); var server_logic = GameServerApp.getServerLogic(); var batch = new QueryBatchEx(owner, LogActionType.None, server_logic.getDynamoDbClient()); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); } result = await QueryHelper.sendQueryAndBusinessLog(batch); return result; } private static bool send_GS2C_ACK_CHANGE_FRIEND_ORDER(Player owner, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.ChangeFriendOrderRes = new(); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } }