using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; namespace GameServer; public class ReplyInviteMyhomeBuisinessLog : ILogInvokerEx { ReplyInviteMyhomeLogInfo m_info; public ReplyInviteMyhomeBuisinessLog(string myGuid, string friendGuid, Int32 replyValue) : base(LogDomainType.Friend) { m_info = new ReplyInviteMyhomeLogInfo(this, myGuid, friendGuid, replyValue); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }