using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; namespace GameServer; public class InviteFriendToMyhomeBusinessLog : ILogInvokerEx { InviteFriendToMyhomeLogInfo m_info; public InviteFriendToMyhomeBusinessLog(string myGuid, Dictionary inviteResult) : base(LogDomainType.Friend) { m_info = new InviteFriendToMyhomeLogInfo(this, myGuid, inviteResult); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }