using Newtonsoft.Json; using ServerCommon; using ServerCommon.Cache; using ServerCore; using ServerBase; using System.Collections.Concurrent; namespace GameServer { public class FriendAction : EntityActionBase { public FriendAction(Friend owner) : base(owner) { } public override async Task onInit() { await Task.CompletedTask; var result = new Result(); return result; } public override void onClear() { return; } } }