using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class EscapePositionBusinessLog : ILogInvokerEx { EscapePositionLogInfo m_info; public EscapePositionBusinessLog(Pos currentPos, Pos nearestStartPos) : base(LogDomainType.EscapePosition) { m_info = new EscapePositionLogInfo(this, currentPos, nearestStartPos); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }