using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using static ClientToGameReq.Types; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SaveCharProfileReq), typeof(SaveCharacterProfilePacketHandler), typeof(GameLoginListener))] public class SaveCharacterProfilePacketHandler : PacketRecvHandler { public static bool send_S2C_ACK_SAVE_CHARACTER_PROFILE(Player player, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.SaveCharProfileRes = new(); if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet)) { return false; } return true; } public override async Task onProcessPacket(ISession entityWithSession, IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var entity_player = entityWithSession as Player; ArgumentNullException.ThrowIfNull(entity_player); var server_logic = GameServerApp.getServerLogic(); var character_profile_action = entity_player.getEntityAction(); if (character_profile_action == null) { err_msg = $"Failed to get character profile action : {nameof(CharacterProfileAction)}"; result.setFail(ServerErrorCode.EntityActionNotFound, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_SAVE_CHARACTER_PROFILE(entity_player, result); return result; } var game_msg = recvMessage as ClientToGame; if (game_msg == null) { err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.SaveCharProfileReq)}"; result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_SAVE_CHARACTER_PROFILE(entity_player, result); return result; } var request = game_msg.Request.SaveCharProfileReq; result = await character_profile_action.saveCharacterProfile(request.SNSLink, request.Message); if (result.isFail()) { err_msg = $"Failed to saveCharacterProfile() !!! : {result.toBasicString()} - {entity_player.toBasicString()}"; Log.getLogger().error(err_msg); return result; } await QuestManager.It.QuestCheck(entity_player, new QuestAvatarProfile(EQuestEventTargetType.AVATARPROFILE, EQuestEventNameType.EDITED)); return result; } public override async Task onProcessPacketException(ISession entityWithSession, IMessage recvMessage , Result errorResult) { await Task.CompletedTask; var player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!! - {entityWithSession.toBasicString()}"); send_S2C_ACK_SAVE_CHARACTER_PROFILE(player, errorResult); } }