using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerCommon; using ServerCore; using ServerBase; namespace GameServer { public class LandAuctionRefundBidPrice : EntityBase { public LandAuctionRefundBidPrice(Player owner) : base(EntityType.LandAuctionRefundBidPrice, owner) { } public override async Task onInit() { addEntityAttribute(new LandAuctionRefundBidPriceAttribute(this)); addEntityAction(new LandAuctionRefundBidPriceAction(this)); return await base.onInit(); } public override string toBasicString() { return $"{this.getTypeName()}" + $", {getOriginEntityAttribute()?.toBasicString()}"; } public override string toSummaryString() { return $"{this.getTypeName()}" + $", {getEntityAttribute()?.toSummaryString()}"; } } }