using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerCore; using ServerBase; using ServerCommon; namespace GameServer { internal class UserContentsSettingAction : EntityActionBase { public UserContentsSettingAction(Player owner) : base(owner) { } public override async Task onInit() { await Task.CompletedTask; var result = new Result(); return result; } public override void onClear() { return; } } }