using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using static ClientToGameReq.Types; using static ClientToGameRes.Types; using SESSION_ID = System.Int32; using WORLD_META_ID = System.UInt32; using META_ID = System.UInt32; using ENTITY_GUID = System.String; using ACCOUNT_ID = System.String; using OWNER_GUID = System.String; using USER_GUID = System.String; using CHARACTER_GUID = System.String; using ITEM_GUID = System.String; namespace GameServer.PacketHandler; //============================================================================================= // C2GS_REQ_NPC_TOUCH 적용 후 하기 코드 제거 한다. - kangms //============================================================================================= [PacketHandler(typeof(ClientToGameReq), typeof(C2GS_REQ_UGC_NPC_TOUCH), typeof(UgcNpcTouchPacketHandler), typeof(GameLoginListener))] public class UgcNpcTouchPacketHandler : PacketRecvHandler { public static bool send_GS2C_ACK_UGC_NPC_TOUCH( Player player, Result result , GS2C_ACK_UGC_NPC_TOUCH? ackMessage = null) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckUgcNpcTouch = new(); if (ServerErrorCode.Success == result.ErrorCode) { ArgumentNullReferenceCheckHelper.throwIfNull(ackMessage, () => $"ackMessage is null !!! - {player.toBasicString()}"); ack_packet.Response.AckUgcNpcTouch = ackMessage; } if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet)) { return false; } return true; } public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var player = entityWithSession as Player; ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var recv_msg = recvMessage as ClientToGame; ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {player.toBasicString()}"); var request = recv_msg.Request.ReqUgcNpcTouch; ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}"); result = await tryUgcNpcTouch(player, request); if (result.isFail()) { return result; } return result; } public static async Task tryUgcNpcTouch(Player player, C2GS_REQ_UGC_NPC_TOUCH request) { var result = new Result(); var err_msg = string.Empty; var player_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}"); var selected_character = player_action.getSelectedCharacter(); if (null == selected_character) { err_msg = $"Not selected Character !!! - {player.toBasicString()}"; result.setFail(ServerErrorCode.CharacterNotSelected, err_msg); Log.getLogger().error(result.toBasicString()); send_GS2C_ACK_UGC_NPC_TOUCH(player, result); return result; } var found_ugc_npc = player_action.findUgcNpc(request.ToTouchUgcNpcMetaGuid); if(null == found_ugc_npc) { err_msg = $"Not found Ugc Npc !!! : ugcNpcMetaGuid:{request.ToTouchUgcNpcMetaGuid} - {player.toBasicString()}"; result.setFail(ServerErrorCode.UgcNpcNotFound, err_msg); Log.getLogger().error(result.toBasicString()); send_GS2C_ACK_UGC_NPC_TOUCH(player, result); return result; } var fn_ugc_npc_touch = async delegate () { var result = new Result(); var ugc_npc_action = found_ugc_npc.getEntityAction(); NullReferenceCheckHelper.throwIfNull(ugc_npc_action, () => $"ugc_npc_action is null !!! - {player.toBasicString()}"); result = await ugc_npc_action.tryRegisterCharacterWithAiChatServer(player); if (result.isFail()) { err_msg = $"Failed to tryCreateUgcNpc() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_GS2C_ACK_UGC_NPC_TOUCH(player, result); return result; } result = await player_action.commitTransaction(TransactionIdType.PrivateContents); if (result.isFail()) { err_msg = $"Failed to commitTransaction() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_GS2C_ACK_UGC_NPC_TOUCH(player, result); return result; } var ack_packet = new GS2C_ACK_UGC_NPC_TOUCH(); ack_packet.UgcNpcMetaGuid = request.ToTouchUgcNpcMetaGuid; send_GS2C_ACK_UGC_NPC_TOUCH(player, result, ack_packet); return result; }; result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "UgcNpcTouch", fn_ugc_npc_touch); if (result.isFail()) { err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); } return result; } }