using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerCore; using ServerBase; using ServerCommon; using UGC_NPC_META_GUID = System.String; namespace GameServer { public class DBQUgcNpcReadAll : QueryExecutorBase { private string m_combination_key_for_pk = string.Empty; private string m_pk = string.Empty; private readonly List m_to_read_npc_docs = new(); private readonly List m_to_read_appearance_customize_docs = new(); private readonly HashSet m_attached_ugc_npc_meta_guid = new(); public DBQUgcNpcReadAll(string combinationKeyForPK) : base(typeof(DBQUgcNpcReadAll).Name) { m_combination_key_for_pk = combinationKeyForPK; } //===================================================================================== // DB 쿼리 직전에 준비해야 할 로직들을 작성한다. //===================================================================================== public override async Task onPrepareQuery() { await Task.CompletedTask; var result = new Result(); var err_msg = string.Empty; var owner = getOwner(); (result, var make_primary_key) = await DynamoDBDocBaseHelper.makePrimaryKey(m_combination_key_for_pk); if (result.isFail()) { return result; } NullReferenceCheckHelper.throwIfNull(make_primary_key, () => $"make_primary_key is null !!! - {owner.toBasicString()}"); m_pk = make_primary_key.PK; return result; } //===================================================================================== // onPrepareQuery()를 성공할 경우 호출된다. //===================================================================================== public override async Task onQuery() { await Task.CompletedTask; var result = new Result(); var err_msg = string.Empty; var owner = getOwner(); var server_logic = GameServerApp.getServerLogic(); var player_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {owner.toBasicString()}"); var query_batch = getQueryBatch(); NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!"); var db_connector = query_batch.getDynamoDbConnector(); var query_config = db_connector.makeQueryConfigForReadByPKOnly(m_pk); (result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig(query_config, eventTid: query_batch.getTransId()); if (result.isFail()) { return result; } var ugc_npc_creation_or_load_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(ugc_npc_creation_or_load_action, () => $"ugc_npc_creation_or_load_action is null !!! - {owner.toBasicString()}"); foreach (var read_ugc_npc_doc in read_docs) { var ugc_npc_attrib = read_ugc_npc_doc.getAttrib(); NullReferenceCheckHelper.throwIfNull(ugc_npc_attrib, () => $"ugc_npc_attrib is null !!! - {owner.toBasicString()}"); var found_ugc_npc_in_game_zone = server_logic.findUgcNpcInGameZone(ugc_npc_attrib.UgcNpcMetaGuid); if(null != found_ugc_npc_in_game_zone) { result = await player_action.tryAttachUgcNpcInGameZone(found_ugc_npc_in_game_zone); if(result.isFail()) { return result; } m_attached_ugc_npc_meta_guid.Add(ugc_npc_attrib.UgcNpcMetaGuid); } else { result = await ugc_npc_creation_or_load_action.tryLoadUgcNpcFromDoc(read_ugc_npc_doc); if (result.isFail()) { return result; } result = await ugc_npc_creation_or_load_action.tryLoadApprearanceCustomize(db_connector, ugc_npc_attrib.UgcNpcMetaGuid); if (result.isFail()) { return result; } result = await ugc_npc_creation_or_load_action.tryLoadBeaconShopItem(db_connector, ugc_npc_attrib.UgcNpcMetaGuid); if (result.isFail()) { return result; } result = await ugc_npc_creation_or_load_action.tryLoadBeaconShopProfile(db_connector, ugc_npc_attrib.UgcNpcMetaGuid); if (result.isFail()) { return result; } m_to_read_npc_docs.Add(read_ugc_npc_doc); } } return result; } public HashSet getAttachedUgcNpcGuids() => m_attached_ugc_npc_meta_guid; public List getToReadUgcNpcDocs() => m_to_read_npc_docs; //===================================================================================== // DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //===================================================================================== public override async Task onQueryResponseCommit() { await Task.CompletedTask; return; } //===================================================================================== // DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //===================================================================================== public override async Task onQueryResponseRollback(Result errorResult) { await Task.CompletedTask; return; } public override Player getOwner() { var owner = base.getOwner() as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); return owner; } } }