using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public static class SwitchingPropHelper { public static void send_GS2C_NTF_SWITCHING_PROP_STATE(Player player) { var attribute = player.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(attribute, () => $"attribute is null !!! - player:{player.toBasicString()}"); var ntf_packet = new ClientToGame(); ntf_packet.Message = new ClientToGameMessage(); ntf_packet.Message.NtfSwitchingPropState = new(); foreach (var prop in attribute.m_switching_props) { SwitchingPropState state = new(); state.SwitchingPropId = prop.Key; state.PropState = prop.Value; ntf_packet.Message.NtfSwitchingPropState.SwitchingPropState.Add(state); } GameServerApp.getServerLogic().onSendPacket(player, ntf_packet); } public static void send_GS2C_NTF_SWITCHING_PROP_STATE(Player player, Int32 propId, Int32 propState) { var ntf_packet = new ClientToGame(); ntf_packet.Message = new ClientToGameMessage(); ntf_packet.Message.NtfSwitchingPropState = new(); SwitchingPropState state = new(); state.SwitchingPropId = propId; state.PropState = propState; ntf_packet.Message.NtfSwitchingPropState.SwitchingPropState.Add(state); GameServerApp.getServerLogic().onSendPacket(player, ntf_packet); } }