using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChangeStateReq), typeof(ChangeStatePacketHandler), typeof(GameLoginListener))] public class ChangeStatePacketHandler : PacketRecvHandler { public static bool send_S2C_ACK_CHANGE_STATE(Player player, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.ChangeStateRes = new(); if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet)) { return false; } return true; } public override async Task onProcessPacket(ISession entityWithSession, IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var entity_player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!"); var server_logic = GameServerApp.getServerLogic(); var state_action = entity_player.getEntityAction(); if (state_action == null) { err_msg = $"Failed to get state action : {nameof(StateAction)}"; result.setFail(ServerErrorCode.EntityActionNotFound, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_CHANGE_STATE(entity_player, result); return result; } var game_msg = recvMessage as ClientToGame; if (game_msg == null) { err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.ChangeStateReq)}"; result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_CHANGE_STATE(entity_player, result); return result; } var request = game_msg.Request.ChangeStateReq; if (EnumHelper.isDefined(request.State) == false) { err_msg = $"is Not Defined PlayerStateType !!! PlayerStateType : {request.State} - {entity_player.toBasicString()}"; result.setFail(ServerErrorCode.ServerTypeInvalid, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_CHANGE_STATE(entity_player, result); return result; } var player_state_type = (PlayerStateType)request.State; result = await state_action.ChangeState(player_state_type); if (result.isFail()) { err_msg = $"Failed to ChangeState() !!! : {result.toBasicString()} - {entity_player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_CHANGE_STATE(entity_player, result); return result; } send_S2C_ACK_CHANGE_STATE(entity_player, result); return result; } }